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EVALUATING THE ORGANIZATION OF URBAN ENVIRONMENTS THROUGH VIRTUAL MEDIA: THE EXAMPLE OF VIDEO GAMES

Yıl 2018, Cilt: 6 Sayı: 1, 9 - 18, 13.03.2018

Öz

This study aims to bring the tangible
but difficult to define concept of a dynamic urban environment together with
that of an intangible but real static virtuality and to create a new
information and discussion medium by combining their inherent dynamic and
static natures. To this end, video games containing virtual urban environments
have been chosen as the domain of this study.A conclusion was then reached that
video games, as a virtual medium, can be defined as urban environments because
of their inclusion of elements pertaining to real environments.

Kaynakça

  • REFERENCES [1] Bookchin, M., Urbanization Without Cities, Black Rose Books, Montréal, New York, 1992 . [2] Lynch, K., The Image Of The City, The Mit Pres, Cambridge, Massachusetts, 1960. [3] Lefebvre, H., Production of Space, Gallimard, Paris, 1970. [4] Ak E., Transformation Of Space Concept With Computer Technology –New Space Definitions Istanbul Technical University, 2006. [5] Norberg-Schulz, C., “Existence, Space & Architecture”, London: Studio Vista, London, 9-37 (1971). [6] Lefebvre, H. , The Urban Revolution, Paris 1974. [7] Özen, A., Spatial Reading Parameters In Virtual Environments and Virtual Museums, Phd.Thesis, Gazi University, Ankara, 2004. [8] Mitchell, W., The Cyborg Self and The Networked City. Massachusettes, The Mıt Press, 2003.
Yıl 2018, Cilt: 6 Sayı: 1, 9 - 18, 13.03.2018

Öz

Kaynakça

  • REFERENCES [1] Bookchin, M., Urbanization Without Cities, Black Rose Books, Montréal, New York, 1992 . [2] Lynch, K., The Image Of The City, The Mit Pres, Cambridge, Massachusetts, 1960. [3] Lefebvre, H., Production of Space, Gallimard, Paris, 1970. [4] Ak E., Transformation Of Space Concept With Computer Technology –New Space Definitions Istanbul Technical University, 2006. [5] Norberg-Schulz, C., “Existence, Space & Architecture”, London: Studio Vista, London, 9-37 (1971). [6] Lefebvre, H. , The Urban Revolution, Paris 1974. [7] Özen, A., Spatial Reading Parameters In Virtual Environments and Virtual Museums, Phd.Thesis, Gazi University, Ankara, 2004. [8] Mitchell, W., The Cyborg Self and The Networked City. Massachusettes, The Mıt Press, 2003.
Toplam 1 adet kaynakça vardır.

Ayrıntılar

Bölüm Mimarlık
Yazarlar

Arzu Özen Yavuz

Gizem Karadede Bu kişi benim

Yayımlanma Tarihi 13 Mart 2018
Gönderilme Tarihi 29 Aralık 2017
Yayımlandığı Sayı Yıl 2018 Cilt: 6 Sayı: 1

Kaynak Göster

APA Özen Yavuz, A., & Karadede, G. (2018). EVALUATING THE ORGANIZATION OF URBAN ENVIRONMENTS THROUGH VIRTUAL MEDIA: THE EXAMPLE OF VIDEO GAMES. Gazi University Journal of Science Part B: Art Humanities Design and Planning, 6(1), 9-18.